This was a game created for the AI and Games Jam 2021.   It's sort of a proof of concept as while I had an initial idea, I ended up running out of time to include a large amount of what I had envisioned.   

The game is played with a Mouse, you click the icons with numbers next to them to drag the objects/enemy onto the map.  The object of the game is for at least one party member to make it to the exit stair case.  They will automatically move to the exit, except each character has certain priorities that they'll follow first.  The Knight will always choose to fight a slime first.  The Rogue will always choose to go after treasure chests first.  The Rogue deals less damage to slimes than the Knight does, so it's advantageous to direct the Rogue via Treasure Chests to avoid fights for the most part.  

There's only two levels present, a sort of test level to show how the characters prioritize objects, and a rather simple puzzle level showing the mechanics of the game.   Ideally I would have designed more levels, but again I ran out of time (this also shows with the spritework that ended up being a lot more simplistic than I desired)  Hopefully you enjoy and would love for any and all feedback.  

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